Dev Story: Syncing 400+ objects in ‘Clash: Spaceship commander’
This guest post was written by Luuk Waarbroek, Founder of Napalmtree Studios. Clash: Spaceship commander is a single and multiplayer RTS game for mobile. It is a game about capturing planets, making...
View ArticleNew Great Features, New Great Pricing is Coming
When we started Photon Cloud in 2012 our main vision was to provide not only the best multiplayer service in the world, but also a service for anyone: whether you are a AAA studio with a big budget or...
View ArticlePartial Photon Cloud outage on 04/30/2015
We experienced an outage of several Photon Cloud services today: April 30th, 2015, from 01:25 UTC to 08:40 AM UTC. End users (or players) affected: – End users in North Europe and West Europe may have...
View Article20th July Outage Postmortem
On Monday, 20th July, the Photon Cloud servers in the US Cloud were not available. Players where affected was from 11:22 UTC – 13:40 UTC. Shortly after period, our servers started to accept connections...
View ArticleDev Story: How to Create Multiplayer Oculus Rift Games in Unity (Video Tutorial)
This guest post was written by Hayden Lee, Founder & Software Engineer at Convrge. Convrge is a virtual world to hang out with your friends. Using the Oculus Rift you can get a sense of actually...
View Article4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and...
Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files,...
View ArticlePhoton Cloud Downtime 03/01/2016 from 3:39 PM to 4:04 PM CET
Issue Summary On 03/01/2016 from 3:39 PM to 4:04 PM CET Photon’s name servers were denying service. Users were not able to connect to Photon public and enterprise cloud services. All services...
View ArticleDev Story ‘Flip Football’: Friends Matchmaking with Facebook
This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest...
View ArticleHow to Choose the Right Photon Product – #1 Photon Server & Multiplayer...
Over the course of time and to make multiplayer simple we released a whole suite of Photon products. Each one is designed to tackle a specific challenge on a product level which is great and if you...
View ArticlePhoton Thunder: Matchmaking, Punch-through and Relay Service for New Unity...
Photon is well known for its multiplayer features, but Thunder is a little different. Based on the proven and battle-tested Photon Cloud, Thunder is the perfect punch-through, relay and matchmaking...
View ArticleReleased Photon Native SDKs 4.1.4.0
Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server...
View ArticleDev Story ‘Tanks Multiplayer’: Switching from UNET to PUN
This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity...
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