Dev Story ‘Flip Football’: Friends Matchmaking with Facebook
This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest...
View ArticleHow to Choose the Right Photon Product – #1 Photon Server & Multiplayer...
Over the course of time and to make multiplayer simple we released a whole suite of Photon products. Each one is designed to tackle a specific challenge on a product level which is great and if you...
View ArticlePhoton Thunder: Matchmaking, Punch-through and Relay Service for New Unity...
Photon is well known for its multiplayer features, but Thunder is a little different. Based on the proven and battle-tested Photon Cloud, Thunder is the perfect punch-through, relay and matchmaking...
View ArticleReleased Photon Native SDKs 4.1.4.0
Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server...
View ArticleDev Story ‘Tanks Multiplayer’: Switching from UNET to PUN
This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity...
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